Upon kicking Vitruvius off a cliff, Lord Business plans to find the "Special."Ĩ 1/2 years later, an ordinary construction worker named Emmet Brickowski heads to work at a construction site in Bricksburg. After blinding Vitruvius, Lord Business is able to claim the Kragle and learns about the prophecy of the "Special" (the greatest of the Master Builders). Lord Business raids the lair of Vitruvius in order to claim the Kragle. President Business would be pleased.Spoiler warning: Plot or ending details follow. It's right there in the title: “The LEGO Movie Videogame” is a description of marketing. But unlike the LEGO games which compliment the brands they're clothed in, all I can see here is the black suit and tie of an executive.
There's no satire, no creative value to the reinterpretation, just lifeless imitation which carries over just enough quality from the previous LEGO games to be entertaining. That appeal is missing from The LEGO Movie Videogame because its source material is already LEGO. A character's tragic death was transformed into comedy, and part of the fun was watching memorable moments reimagined in LEGO. There was a parody to their portrayals, a self-aware smoothing over of the most dramatic scenes in Star Wars or The Lord of The Rings.
I'm fuming just remembering it.Īnother inadvertent downside to the source material is that it negates a lot of the what was inherently endearing about previous LEGO games. Finally, through desperation and a little luck, I discovered that the only way to break the pipe was to backtrack (something you rarely need to do) and pick up a very specific car, in a way that was different than the method I was just taught. Moments before, I was taught that the mech could pick up cars and toss them, but these did nothing either.
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The pipe was cracked in such a way that it's obvious that it needed to be smashed, but beating it up didn't help. It usually turned out that the game just expected me to know things I had no way of knowing.īy far the most maddening example of this is near the end of the game, where I was piloting a giant mech and needed to destroy a huge pipe that blocked the street.
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Whenever I would run around in circles trying to figure out how to keep prodding things along, I wasn't sure if it was a glitch or if I was too dumb to figure it out. These bugs, however, manage to be less frustrating than instances when the game is just poorly designed. Both happened in my first hour with the game, and required me to repeat the same 15 to 20 minutes of gameplay. Another, in which my character was stuck in the level's geometry, forced me to restart. A bug that stuck the camera in a forced position left me no choice but to Ctrl+Alt+Delete. Worse is that the game is at times legitimately broken. When it uses it too much, however, it becomes obvious that the chaos is just noise that doesn't affect how you play, and the noise gets exhausting. If it doesn't use it, it feels dead and boring. A highway chase and other set pieces lifted from the movie unfold with minimal input, but with enough style and chaos to be entertaining.Ĭhaotic silliness is The LEGO Movie Videogame's neatest trick. It's busy, silly, and fun to absorb in a passive way. Meanwhile, a crowd of police robots from below fired laser rifles, filling the sky with hundreds of little red beams.
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At one point, Wyldtyle climbed up a wall and kicked down a ladder so that Vituvius could use his staff to walk across a narrow beam and build a bridge, allowing Emmet to fix generator with his wrench. For instance, there's a cool, Old West-themed level where my LEGO buddies and I ran from rooftop to rooftop, smashing water towers and reforming them into rickety bridges, and I was able to use the different characters in some interesting ways.